Renamed Chemical processing 3 to Electric chemical furnace Moved Chemical steel furnace to it's own technology Renamed technology Alloy processing 2 to Steel mixing furnace Updated Salt-water-electrolysis icon to size 64 Added Bobingabout process to productivity filters Version: 0.18.8 Changed distillery from type assembling-machine (pick a recipe) to furnace (auto recipe) Internally renamed the furnaces to a standard naming scheme. Updated electric furnace graphics and colours. Fixed some replace errors in entity-recipe-updates Added a Deuterium Fuel cell 2 that costs extra ingredients and lasts longer. Removed the Chemical science pack prerequisite from gem polishing. Copy sounds of Chemical plant onto Electrolyser Added Expensive electrolysis option, this pushes the electricity cost to make hydrogen from electrolysis above what you gain from burning it for power. Renamed alloy-processing-1 technology to alloy-processing internally. It's an annoying recipe that should help you get some plutonium without the need to use nuclear fuel. Added Plutonium nucleosynthesis if nuclear overhaul is turned on. (Useful for any possible nuclear powered vehicles) Added speed multipliers to nuclear fuels. Now the Bobingabout process is always present too. Plutonium existed regardless of thorium being present, but the Bobingabout process was only available if thorium was present. Costs lead and steel, fuel cells cost these instead of lead plates. Added new item: Empty nuclear fuel cell, With Nuclear overhaul turned on. Added Sulfuric-acid-3 and Sulfur-3 recipes to productivity filter list. Added locale entry for Crude oil processing Updated nuclear fuel and empty fuel cell icons to size 64 Fixed tech icon size of Plutonium fuel cell and Thorium-plutonium fuel cell techs #1 Version: 1.1.3 Bring centrifuge lighting in-line with current vanilla lighting #15 Changed Bob's Ores mod from an optional to a required dependency #14 Split barrelling and canister recipes into their own technologies #12 Fluid void recipes are now marked as hide_from_player_crafting instead of hidden #3 Prevent productivity modules from being used on fuel cell recipes that take Empty nuclear fuel cells #2 Added subgroups for nuclear items and recipes #96 Removed setting "Ore enable override" #45 Standardized the number of module slots in each tier of furnace #103 Machines Showing In/Out Fluidbox arrows #66
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